ADM School Of Art, Design And Media
Vladimir Todorovic is a filmmaker, a new media artist and an educator. He is working as an Associate Professor at the School of Art, Design and Media, NTU in Singapore. His projects have won several awards and screened at numerous festivals, exhibitions, museums and galleries including: Visions du Reel (46th, 44th), Cinema du Reel (37th), IFFR (42nd, 40th and 39th), Festival du Nouveau Cinema, Busan Film Festival, L’Alternativa, Yamagata (YIDFF), Siggraph, ISEA (2010, 2009, 2008, 2006), Ars Electronica, Transmediale, Japan Media Art Festival, Centre Georges Pompidou (Paris, 2010, 2014) The Reina Sofia Museum (Madrid, 2010), House of the World’s Cultures (Berlin, 2005, 2010) and many others. His projects were financially supported by various institutions including AND (BIFF), MDA, NRF, ICA Singapore, Mixed Reality Lab, KulturKontakt (Vienna), and Open Society foundation (Belgrade); and have been reviewed at Cinema Scope, Wired, Indiewire, De Filmkrant, Neural, Turbulence, Electrosmog, Artmagazine, Channel News Asia, Film Business Asia, Reuters, World News Network, Res Magazine and on hundreds of web pages and various social networks.
In the last couple of years, new media artists have been defining the medium of VR by experimenting with its materiality in various ways. Projects that are created as VR worlds are currently taking a wide range of forms that include VR films, games, social networks, sound based experiences, or spaces where you can create 3D content. At this point in history, it is still difficult to categorize or classify VR projects. This new medium promises to be the technology for disembodiment which is available and accessible to the masses. The fact that in VR worlds we often feel discomfort but also thrilling sensory effects, and that we will do our best in order to get used to sometimes nauseating and painfully shaking backgrounds, make us reassured that we are talking about a new medium. VR can produce similar effects and excitement for the audiences in a fashion of the early 20th century cinema and its impact on the viewers. It offers participants novel narrative experiences. We can also ask why do we even want to subscribe to such an adventure that can be invasive and aggressive as VR can be? Is it all just for the sake of experiencing this new materiality or is it because this is just another one of those techy, hip, luring, entertaining as well as disembodying experiences and it seems like we do not even have a choice and we must consume it for some strange and not sound reason?