Volker Kuchelmeister

Research Fellow and Senior Lecturer
iCinema Centre For Interactive Cinema Research
UNSW Sydney

Volker Kuchelmeister is a media artist, researcher and digital media specialist. He is expert in place representation and has worked extensively with cinematography, interactive systems, immersive visualisation and mediation in the performing arts while exploring and exploding the boundaries of the cinematic image. He has founded and directed three leading media-art research labs (ZKM Centre for Art and Media Karlsruhe Germany – Multimedia Studio, UNSW iCinema Centre Media Lab and the UNSW National Institute for Experimental Art – Immersive Media Lab) and his interactive installations and experimental video projects are exhibited in museums, galleries and festivals around the world.

Virtual Immersion

Part 1: Virtual Immersion. Simulating Immersive Experiences in VR. This talk outlines an investigation and describes strategies to simulate and reproduce experiences originally designed for large scale immersive environments within VR.

Part 2: Parragirls Past Present. Introduction to the 3D immersive experience Parragirls Past, Present, situated in the world’s highest resolution immersive 3D cinema, the EPICylinder. As a narrative cultural heritage project, it presents itself as a digital reconstructed reality where photographic veracity stands in contrast to the aesthetic properties of a point cloud representation. This aesthetic sets the tone and creates the atmosphere for a somber narrative that is meant to engage a viewer on a deep emotional level and to build presence and place in this virtual heritage landscape.

Virtual Immersion. Simulating Immersive Experiences in VR

2018, VR Experience

This project is an investigation in how VR can simulate experiences designed for large scale immersive environments. Immersive display and interaction environments and systems have been utilised in simulation, visualisation, entertainment, the arts and museological context for a long time before VR made its resurgence only a few years back. These systems include amongst others

360 degree cylindrical projection environments, curved screens, hemispherical projection systems and multi-perspective installations. In comparison to traditional screen based media, immersive environments provide a unique delivery platform for ultra-high resolution digital content at a real-world scale and for multiple simultaneous viewers. This makes them the ideal stage for impactful experiences in public museums, festivals and exhibitions. Applications and experiences created for a specific platform rely on the complex and costly technical infrastructure they were originally designed for. Descriptions and video documentation only go so far in illustrating an immersive experience. The embodied aspect, the emotional engagement and the dimensional extend, central to immersion, is mostly lost in translation. This project offers a prototypical implementation of a large scale virtual exhibition incorporating various immersive environments and applications situated within a fictional 3D scene. The focus is on simulation and conservation of existing applications and to create test bed for future projects. more info (incl video docu): http://kuchelmeister.net/portfolio/virtual-immersion/